4/30/2023 0 Comments Swords and souls hacks![]() In a couple of very specific instances, the throwing axes are needed to hit an object otherwise inaccessible and thus gain the player access to a secret area. The addition of these secondary weapons is nice and serves to mix up the combat, but they're rarely needed and don't seem to solve any problems better handled with another tool. ![]() The third and final sub-weapon, the bomb, bursts and leaves the ground in flames dealing ongoing damage to enemies within. The knives shoot out in a straight line, and the axes are lobbed outward in an arc that can travel through level geometry. The sub-weapons in Castlevania, like the throwing axes and knives also make their way into Elderand, and they function exactly the same. The Castlevania influences in Elderand run deep with its gothic tone, grim and gory art, and level design. This is fun in theory, but the combos, with their weak physical hits and long execution times, are almost always outclassed by using a more powerful melee weapon instead. They also each have a combo move that provides a more powerful melee option: two physical strikes followed by the spell attack become a close-up magical burst. The magic weapons - all staffs - can be used as melee weapons, but their primary function is a ranged attack that fires a mid-distance ball of energy. They function much like players might expect with swords as the all-rounder, dual blades working fast but close, whips with longer range, and great swords/axes being the slowest but most powerful. Each type operates differently, and all weapons have different stats, some coming with a secondary boost, like inflicting ongoing fire damage. ![]() The melee category is by far the broadest with swords, whips, duals blades, and great swords/axes. There's the occasional NPC, but most of the tale is told indirectly, like something from the famously confusing Dark Souls games.įirst finding a basic sword, players will slowly come across a wide selection of weapons spread across three general categories: melee, bows, and magic. ![]() As players progress, the story is told primarily through notes strewn across the levels and little bits gleaned from item descriptions. With little to go on, they must battle their way to the surface and beyond through a handful of levels, each with its own distinct biome. The player character, an unnamed mercenary, has found themselves in a dank cave system following a supernaturally imposed shipwreck. RELATED: Bandai Namco was Pitched a 2D Dark Souls 3 Metroidvania Game Add to that a few troublesome bugs, and the whole package feels a little undercooked. ![]() Unfortunately, the execution of that power fantasy in Elderand - though certainly not terrible - is flawed enough that it makes that thematic disparity all the starker. The helplessness, dread, and human fragility at the heart of such stories are a direct contradiction to the power fantasy most games strive to offer. To stop the witch, you'll need to train, fight, train, and fight some more in this addictive single-player combat-focused game that rewards player skill and juicy progression.Doing Lovecraft in video games is hard. In Swords & Souls: Neverseen you find yourself shipwrecked and caught up in a struggle between a dangerous witch and some decidedly kooky townsfolk. From SoulGame Studio, creators of the wildly popular Swords & Souls, comes an all new, even bigger standalone adventure to an island far across the sea. ![]()
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