4/30/2023 0 Comments Warblade playPlus since the swordsage recovery method kind of sucks and they can only ready one copy of a manuever, it seems likely they'll burn through their better moves rather quickly - or they'll won't have the chance to use their larger array of manuevers. And Greater Flurry is no small thing either. My monk ended up using pretty much all of his combat abilities at the same time, while the swordsage can generally only run any one of his stances, plus any one of his strikes, plus any one of his boosts at any given moment. While monk abilities are generally less powerful, they easily work in conjunction with each other. There's often a significant opportunity cost to using a manuever since many replace your normal attack action. I guess my main question here is: "What does the WB lose to gain the "Battle" abilities and the maneuvers and stances?" Each is the equivalent to a spell or psionic ability. But these things are not just “sub-“feats. They are very _cool_ abilities, and I can't wait to see 'em in practice. And given my read through, they at least tie the Ftr bonus feats in power. **The maneuvers and stances are what “match” the Ftr bonus feats. Does the Ftr have anything to match this? Feats, I guess. **The "Battle" class abilities are good stuff, but not over-the-top. Not only can you take the Weapon Specialization feats (which normally only a Ftr can take), but you can shift that Weapon Focus feat to whatever weapon you happen to have on hand. **In some campaigns, Weapon aptitude is huge. The tumble skill alone is worth the whole fighter list. **The WB has a better skill list and skill points than the fighter. Good Fort, Poor Ref & Will Good Fort, Poor Ref & Will
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